LATEST:::
An Echoic, Sensing Chamber

Interactive Installation prototype with Chatbot implementation, 2023
N
I
M
O
V
A

P
R
O
J
E
C
K
T
(c)
PORTRAIT - VR GAME PROTOTYPE WITH SOUNDMAP - in collaboration with Újbála

Self-defining dataset in a specific structure

The artistic game prototype aims to express a merged, two-personal emotional archive (sound, and text implemented to game space) as a "self-portrait" that can only be understood by immersing oneself in it and interacting with it. The interaction is essential for interpreting the work, where the player explores a given mental map of the two artists (autoportrait) and discovers memories (text fragments and sound) in the space. This interactive story is a way of withdrawing from the author's self, where the player's co-creation is a form of empathic exercise. The player can navigate the space in many different ways, and each choice shapes a different emotional impression of the given artistic self. The Portrait is thus a temporary, mental fusion of the player and the artists.

Subjective or Biased Modeling

The term model can be defined as a simplified representation of a complex phenomenon that captures its essential features and relationships. Modeling systems are methods for creating, testing, and refining worldviews based on empirical data and theoretical assumptions. But what if these models are as unreliable as a narrator can be? What if the design of the data is meant to hide certain elements, to deceive the player, and the invite to empathize is a form of manipulation? The game offers space to test it.
Installation view of 'Footnote On a Neuron Scream'. Multi-channel video installation with sound, 05:19 min, 2023
in collaboration with Újbála(BE/HU)

DISCOTEC, Vienna(AT)

The 3D animation is a speculative narrative that serves as a footnote for a bigger work-in-progress collaborative research project in VR called Portrait. Hauntology becomes the metaphor for biochemical processes that store memories (and emotions) in the brain in a fluid, multi-dimensional way, similar to rhizomatic systems that evolve across time.

It uses trauma as an example, defining it as a ghost that reshapes the topology of the neural network of memories. The AI-generated, male voice evokes the genre of a scientific documentary but fails in its imperfectly played role, and becomes personal, leaving behind an uncanny feeling in the viewer.

















Sound (c) Újbála
Text, 3D animation, concept, scenography (c) Nimova Projeckt
Photo (c) Tina Kult
FEATURED project
Photo (c) Tina Kult

Photo (c) Tina Kult

-------------------CLICK HERE FOR A PARALLEL PORTFOLIO 2
--------------------C LICK HERE FOR A PARALLEL PORTFOLIO
CLICK HERE FOR DETAILS - THE ABSENCE OF THE ARTIST WITH CONVERSATIONAL AI, 2023
W
I
X

E
R
A

2
0
17
-
2
0
23
.
.
RADIO INTERVIEW ABOUT THE SLEEPWALKING PROJECT- 2021 - MMN /LAHMACUN RADIO -->
Please, Do Not Touch! - Three-channel video installation,
2018. PUNCTUM, Prague(CZ)
EVERGREEN FAVOURITE
WORK_IN_PROGRESS
REALITY, VIRTUALITY, DARK ENERGY - INTERVIEW - -> Agosto Foundation Residency, 2018, Prague(CZ)


"...You can’t identify yourself with the role you are forced to play, with the mask you must wear, or even, if you like, with your own face on the screen or in the mirror. Is that political or not? It is not political per se. But the source of politics lies precisely in this fundamental discontent, in the lack of identification between people and their social roles. This gap is the place where discontent, doubt, skepticism, and protest—that is, political reactions—emerge."

Boris Groys on Ilya Kabakov e-flux oct 2023

"In the era of information machines, or cybernetic machines, the machine itself becomes the organizer of information
and the human is no longer at the center, even if they still consider themself the commander of machines and organizer of information.
This is the moment when the human suffers from their own stereotypical beliefs about machines:
they falsely identify themself as the center, and in so doing, they face constant frustration and a panicked search for identity."

/Hannah Arendt /
WORK_IN_PROGRESS
research on techno philosophical aspects of HAIID through artistic analysis of AI hearing and motion capture technologies.
Photo (c) Tina Kult
Photo (c) Tina Kult
Photo (c) Tina Kult